Here's a great example from one chapter on the design of experience:
Design has the power to enrich our lives by engaging our emotions through image, form, texture, color, sound and smell. The intrinsically human-centered nature of design thinking points to the next step: we can use our empathy and understanding of people to design experiences that create opportunities for active engagement and participation.
Wow-that's a lot to think about! In the world of serving the church where I work and live, the concepts of designing for experience are so important, yet so often totally overlooked. Brown goes on to talk about 3 "themes" of the design of experiences:
- The experience economy - people have shifted from passive consumption to active participation
- Best experiences are not scripted at corporate headquarters but decided on the spot by service professionals who create an authentic, genuine, and compelling experience
- Implementation is everything-an experience must be as finely crafted and precision-engineered as any other product
Just as a product begins with an engineering blueprint and a building with an architectural blueprint, an experience blueprint provides the framework for working out the details of a human interaction, including emotive elements, from beginning to end. It captures how people travel through an experience in time. Rather than trying to choreograph that journey, its function is to identify the most meaningful points and turn them into opportunities to positively impact the individual. What might be a source of discomfort or pain is now an opportunity for an experience that is distinctive, emotionally gratifying, and memorable.
The experience blueprint is at one and the same time a high-level strategy document and a fine-grained analysis of the details that matter.
I'm headed back to the drawing boards - what about you and your church?
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