- Know your audience - before creating a setting, obtain a firm understanding of who will be using it
- Wear your guest's shoes - never forget the human factor; evaluate your setting from the guest's perspective by experiencing it as a guest
- Organize the flow of people and ideas - think of your setting as a story; tell that story in an organized, sequenced way
- Create a visual magnet - a landmark used to orient and attract guests
- Communicate with visual literacy - use the common languages of color, shape, and form to communicate through setting
- Avoid overload - do not bombard guests with information; let them chose the information they want when they want it
- Tell one story at a time - mixing multiple stories in a singe setting is confusing; create one setting for each big idea
- Avoid contradictions - every detail and every setting should support and further your organizational identity and mission
- For every ounce of treatment provide a ton of treat - give your guests the highest value by building an interactive setting that gives them the opportunity to exercise all of their senses
- Keep it up - never get complacent and always maintain your setting
Tuesday, April 19, 2011
Mickey's Ten Commandments for the Setting
In yesterday's post the concept of the "setting" at Disney World was introduced. Going a little deeper, vice chairman Marty Sklar gave the following list of setting design principles (from "Be Our Guest" by the Disney Institute).
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment