Showing posts with label IDEO. Show all posts
Showing posts with label IDEO. Show all posts

Friday, November 12, 2010

Good Design Gets You in the Game...

...great design is the game winner.

Welcome to the world where design is king.

In the old days, designers were an afterthought, the people at the end of the production process. Engineers would hand over something that was functionally effective and have the designers make it look good. Those days are over.

Today, design is about experiences as well as products. It's about services as much as it is hard goods.

Design is now differentiation.

Alan Webber, founder of Fast Company magazine and author of "Rules of Thumb," puts it this way: Today companies use design to:
  • create distinctive products and services that capture their customers' imaginations
  • restructure their corporate operations
  • unveil new logos and uniforms that express a fresh corporate identity
  • develop new communications tools that connect with customers and shareholders
  • build corporate offices that encourage and enable collaboration
  • collect and share information across a global platform
Design is a way to solve deep-seated social problems. And design is a money saver, a way to simplify products and make them easier and less expensive to manufacture and sell. Across the board designers have defines a way of seeing that adds to the delight of customers and the profitability of companies.

Application to ChurchWorld
You probably already understand this on some level. You understand that the design of your website says more about you and provides a quick glimpse of your "brand". You know that the little - and not so little - things like the design of your logo and your letterhead, the print pieces you use, the "flow" of your worship experience all communicate instantly what your church is all about.

But if you are still a design novice, and want to learn more, here are Webber's three ways to begin to crack the design code:
  • Reading - you may be a word person and you want to try to learn about seeing. Dan Pink's "A Whole New Mind," Tim Brown's "Design Thinking," Tom Kelley's "The Art of Innovation" and "The Ten Faces of Innovation," and Don Norman's "The Design of Everyday Things" are required reading. Get one of them today; read it tonight, and put it into action tomorrow.
  • Viewing - You need to practice seeing. Go to an art museum; browse a furniture showroom gallery; check out the latest model cars. The more you look at objects like these, the more you appreciate great design. You're not buying, so don't worry about price. Look carefully at the lines, interior detailing and design, and the small things that make a big difference. "Seeing" is a critical skill for aspiring diagnosticians - like you.
  • Shopping - Go out and find an assortment of small objects that go in your home or office. Look at OXO products; visit an IKEA store. When you pick up one of these objects, you will immediately understand what "consumer-centered design" means. Go to an office supply store and sit in an Aeron chair. Look at the latest products from Apple: iPhone, iPad, the latest MacBook Air. Go to an antique store and see what great design looked like in the past. Take a virtual shopping trip to your heart's content. When you have collected these objects (or examined them enough), what do these products have in common? Are they as good to look at as they are fun to use? Is there an emotional content to their design?
You don't have to buy anything to get the idea. But you do have to buy into the idea:

Design is everywhere, and increasingly, design is everything.




Friday, September 17, 2010

Practice Innovation...

...whenever you can.

It's time to wrap up "Innovation Week," a look at some of the best innovation practices of IDEO, the award-winning, celebrated design firm. Tom Kelly, general manager of IDEO, has captured the essence of what the firm is all about in his book "The Art of Innovation." Even though it's been around for almost 10 years, I find myself coming back to it time and again to get a refresher on this thing called "innovation."

Kelley closes out his book with a simple but powerful list of innovation practice tips that IDEO has refined over the years. His advice is to "try jotting these down in your own words and posting them around your workplace. Above all, practice them whenever you can." Did you get that?

Innovation has to be practiced to be effective.

It's not a one time thing.

It's not something just for the management team.

It's not optional for your organization.

Here are Kelley's "innovation practice tips."
  • Watch customers - and non customers - especially enthusiasts (note to church leaders: yes, you have customers)
  • Play around with your physical workplace in a way that sends positive "body language" to employees and guests
  • Think "verbs," not "nouns," in your service offerings so that you create wonderful experiences for everyone who comes into contact with your organization or brand
  • Break rules and "fail forward" so that change is part of the culture, and little setbacks are expected (John Maxwell is smiling!)
  • Stay human, scaling your organizational environment so that there's room for hot groups to emerge and thrive
  • Build bridges from one department to another, from your organization to your prospective customers, and ultimately from the present to the future
Try it yourself. Innovation isn't about perfection. Get out of your cube/office/cave and observe your "market," your customers, and your services. Brainstorm like crazy and prototype in bursts. Assemble your own version of "The A Team," then turn them loose on your problem.

Prepare to be amazed.

Thursday, September 16, 2010

Great Projects are Achieved by Great Teams

...but not just any old teams. Organizations may be all about groups and teamwork, but most of the time these are simply a collection of people who once had vaguely-defined objectives. Inertia has taken over, and they only exist because no one has enough gumption to suggest otherwise.

At the opposite end of the spectrum are what design firm IDEO calls "hot project teams." They start with a clear goal and a serious deadline. They know they might disband after the goal is reached but reform when another problems pops up. They are infused with purpose and personality. They have a passion about doing great projects.

Today.

What does a hot group look like? IDEO general manager Tom Kelley, writing in "The Art of Innovation," thinks these characteristics are present:
  • They are totally dedicated to achieving the end result
  • They face down ridiculous deadlines
  • They are irreverent and nonhierarchial
  • They are well-rounded and respectful of diversity
  • They work in open, eclectic space optimal for flexibility, group work, and brainstorming
  • They feel empowered to go get whatever else is needed
  • They love a challenge
  • They find ways to leap barriers
  • They answer questions with actions instead of words
Teams should be ground zero for innovation in your organization. But always remember they start with individuals. There are plenty of extraordinary people at your place. Match them to projects, challenge them, and give them a chance to blossom - then back off and watch them blow you away with results.

Wednesday, September 15, 2010

Prototyping is a State of Mind

It's a given that the award-winning design firm IDEO utilizes prototyping in their quest to fulfill a client's request for a better shopping cart or when creating the mouse for Apple.

But how does this help when innovation isn't a daily ritual? And what if your organization doesn't make things, but provides a service? And what if your organization is a church?

Quick prototyping is about acting before you've got all the answers, about taking chances, stumbling a little, but then making it right.

Prototyping is a state of mind.

In the book "The Art of Innovation," IDEO general manager Tim Kelley outlines some of the key principles of prototyping the firm has developed over the years:
  • Build to learn - when a project is complex, prototyping is a way of making progress when problems seem insurmountable
  • Make your luck - once you start prototyping, you begin to open up new possibilities of discovery
  • Prototypes beat pictures - living, moving prototypes can help shape your ideas
  • Bit by bit - don't go for the touchdown all in one play; work on your project in stages, getting approval and/or revisions done in steps. Keep the momentum going
  • Shoot the bad ideas first - don't stop when you're stuck; prototyping even an unworkable solution often generates new ideas
A playful, iterative approach to problems is one of the foundations of the creative culture at IDEO. It can be at your organization, too.

So, what are you going to prototype today?

Tuesday, September 14, 2010

Brainstorming, IDEO Style

The problem with brainstorming is that everyone thinks they already do it.

IDEO, the award-winning design and development firm known around the world for their creative solutions to everyday problems, begs to differ.

In the book "The Art of Innovation," IDEO general manager Tom Kelley shows how you can deliver more value, create more energy, and foster more innovation through better brainstorming.

Seven Secrets for Better Brainstorming
  • Sharpen the focus - good brainstormers start with a well-honed statement of the problem
  • Playful rules - don't start to critique or debate ideas
  • Number your ideas - it's a tool to motivate the participants and it's a great way to jump back and forth between ideas without losing your place
  • Build and jump - try building on an idea by encouraging another push or introducing a small variation; or take a jump, either back to an earlier path or forward to a completely new idea
  • The space remembers - great brainstorm leaders understand the power of spatial memory. Use tools that allow you to write all ideas down, and as you move around the room, spatial memory will help people recapture the mind-set they had when the idea first emerged
  • Stretch your mental muscles - mental warm ups (word games, content-related homework, etc.) will help you get in shape for better brainstorming
  • Get physical - the best brainstormers often get physical; they bring in "props," prototype designs with materials, and act out possible solutions
Got a problem that's bugging you?

Find a suitable space, order some supplies, get a good group together, and brainstorm up several dozen possible solutions.

Monday, September 13, 2010

Innovation Begins with an Eye

What do stand-up toothpaste tubes, all-in-one fishing kits, high-tech blood analyzers, flexible office shelves, and self-sealing sports bottles have in common?

Only that they're all products designed by the legendary firm IDEO; products inspired by watching real people.

As IDEO human factors expert Leon Segal says in "The Art of Innovation," "Innovation begins with an eye."

It's not just about product design, either.Whether it's art, science, technology, or business, inspiration often comes from being close to the action. Once you start observing carefully, all kinds of insights and opportunities can open up.

Here are a few IDEO practices you should think about:
  • No dumb questions - don't think you know the answers without first asking the questions
  • Look through the child's eye - literally, if you want to understand what they are seeing, touching, and feeling; figuratively, if you understand that the best designs embrace people's differences
  • Inspiration by observation - open your eyes and you'll be awakened to opportunities to improve things without leaving your office
  • Embrace your crazy user - good, insightful observation combines careful watching with well-chosen questions asked to get at the psychology of a person's interactions
  • Finding rule breakers - you learn best when observing people who break the rules
  • People are human - sometimes we reduce personal interactions to numbers and statistics. Empathy is about rediscovering why you're actually in business, whom you're trying to serve, and what needs you are trying to fulfill.
Seeing and hearing things with your own eyes and ears is a critical first step in improving or creating a breakthrough in your organization.

Try it today!

Friday, May 28, 2010

Putting It All In Context

Here's a recap of the past few day's review of Tom Kelley's "Ten Faces of Innovation", a classification of the 10 different personas needed to create a culture of innovation in your organization:

  • The Anthropologist observes human behavior
  • The Experimenter works by constant trial and error
  • The Cross-Pollinator takes new ideas from over the fence
  • The Hurdler never gives up
  • The Collaborator stands in the middle of different groups
  • The Director gets the right people involved
  • The Experience Architect probably used to work for Starbucks
  • The Set Designer designs the best possible environments
  • The Caregiver is focused on people's needs, often anticipating them
  • The Storyteller loves compelling narratives
Think of the ten personas as a toolbox - you seldom need all the tools at once, but the perfect toolbox is one where you use all of them pretty frequently.

Innovation doesn't happen on its own, but with the right team, you're up to the challenge. Innovation doesn't just turn organizations around - it becomes a way of life. It's fun; it's invigorating.

And it works.

If you have all 10 personas on your side, you can drive creativity and build a unique culture of innovation.

What are you waiting for?

Thursday, May 27, 2010

The Building Persona


Here's the final post of three about Tom Kelley's great book "The Ten Faces of Innovation." Previous posts have looked at Learning and Organizing personas.

The four remaining personas are building roles that apply insights from the learning roles and channel the empowerment from the organizing roles to make innovation happen. When people adopt the building personas, they stamp their mark on your organization. People in these roles are highly visible, so you’ll often find them right at the heart of the action.


  • The Experience Architect is that person relentlessly focused on creating remarkable individual experiences. This person facilitates positive encounters with your organization through products, services, digital interactions, spaces, or events. Whether an architect or a sushi chef, the Experience Architect maps out how to turn something ordinary into something distinctive—even delightful—every chance they get.
  • The Set Designer looks at every day as a chance to liven up their workspace. They promote energetic, inspired cultures by creating work environments that celebrate the individual and stimulate creativity. To keep up with shifting needs and foster continuous innovation, the Set Designer makes adjustments to a physical space to balance private and collaborative work opportunities. In doing so, this person makes space itself one of an organization's most versatile and powerful tools.
  • The Storyteller captures our imagination with compelling narratives of initiative, hard work, and innovation. This person goes beyond oral tradition to work in whatever medium best fits their skills and message: video, narrative, animation, even comic strips. By rooting their stories in authenticity, the Storyteller can spark emotion and action, transmit values and objectives, foster collaboration, create heroes, and lead people and organizations into the future.
  • The Caregiver is the foundation of human-powered innovation. Through empathy, they work to understand each individual customer and create a relationship. Whether a nurse in a hospital, a salesperson in a retail shop, or a teller at an international financial institution, the Caregiver guides the client through the process to provide them with a comfortable, human-centered experience.
What about your organization? Do you have individuals that regularly take on the personas listed above?

Why not?

Wednesday, May 26, 2010

Organizing Personas

Recap: today's post is the second of three which take a look at Tom Kelley's book "The Ten Faces of Innovation." Monday, the Learning Personas were reviewed. Today, it's the Organizing Personas. For a brief look at all ten, see here.

The organizing roles are played by individuals who are savvy about the often counter intuitive process of how organizations move ideas forward. Kelly found that ideas could not speak for themselves; instead, even the best ideas must continuously compete for time, attention, and resources. It's not just office politics or red tape; it's a complex game of chess, and they play to win.
  • The Hurdler knows the path to innovation is strewn with obstacles and develops a knack for overcoming or outsmarting those roadblocks.
  • The Collaborator helps bring eclectic groups together and often leads from the middle of the pack to create new combinations and multidisciplinary solutions.
  • The Director not only gathers together a talented cast and crew but also helps spark their creative talents.
Every organization, no matter how small or large, has systems of how things get done (or don't). By adopting one of the roles above, members of your team can move ideas and innovations forward.

Facing a daunting task? Stymied by seemingly huge barriers? Become an organizing persona, and make things happen!

Monday, May 24, 2010

The Learning Personas

People make innovation happen through their imagination, willpower, and perseverance. The only real path to innovation is through people.

Tom Kelley, one of the founders of the legendary design firm IDEO, developed ten people-centric tools in his book "The Ten Faces of Innovation." By adopting one or more of the roles, your team can explore a different point of view and create a broader range of innovative solutions. Kelley organized the ten roles into three categories: learning, organizing and building. Beginning today and continuing through Wednesday, a brief introduction to the personas, as Kelley calls them. For a quick summary of the personas, see here.

Individuals and organizations need to constantly gather new sources of information in order to expand their knowledge and grow. Because the world is changing at an ever-accelerated pace, today's great idea will be tomorrow's passing fad, and the day afters history lesson. The learning roles described below will help keep your team from becoming smug about what you know; instead, these roles will keep you questioning your own views and remain open to new insights.

  • The Anthropologist brings new learning and insights into the organization by observing human behavior and developing a deep understanding of how people interact physically and emotionally with products, services, and spaces.
  • The Experimenter prototypes new ideas continuously, learning by a process of enlightened trial and error. The Experimenter takes takes calculated risks to achieve success through a state of "experimentation as implementation."
  • The Cross-Pollinator explores other industries and cultures, then translates those findings and revelations to fit the unique needs of your own organization.
As you reflect over these 3 personas, and the seven to follow over the next two days, keep in mind that they are not inherent personality traits or types that are permanently attached to one individual on your team. These innovation roles are available to nearly anyone on your team, and people can switch roles, reflecting the multifaceted capabilities.

Take a look in the mirror - what Learning persona do you need to assume today to help your organization move forward?