Showing posts with label creative thinking. Show all posts
Showing posts with label creative thinking. Show all posts

Thursday, June 10, 2010

What if Pixar Came to Your Church?

Pixar Animation Studio's track record: 9 for 9.

That's nine films since the studio's launch in 1995, every one of them a smashing success. What's their secret? Their unusual creative process. Unlike the typical studio who gathers all the necessary personnel to produce a film and then releases them after it is finished, Pixar's staff of writers, directors, animators, and technicians move from project to project.

The result: a team of moviemakers who know and trust one another in ways unimaginable on most sets.

The May issue of Wired magazine has a great article on how Pixar does it, using "Toy Story 3" as the example. You can read the whole article here, but take a look at their step-by-step process in a nutshell:

Inspiration
  • Day 1 - coming up with a great story. The creative team leaves the campus for an off site retreat, and knocks out a quick storyline - which they promptly discard.
  • Day 3 - working from a series of plot points, screenwriter Michael Arndt begins drafting the script. Director Lee Unkrich and the story artists start sketching storyboards. The storyboards allow the filmmakers to begin imagining the look and feel of each scene.
Presentation
  • Day 36 - character design begins. Working in digital images, sketches, and clay figures, each character comes to life in a process called simulation - a constant negotiation between the artistic and technical teams.
  • Day 123 - the storyboards are turned into a story reel that can be projected, much like an elaborate flip book. This allows the team to watch along with an audience and determine what works and what doesn't.
Characterization
  • Day 380 - actors come into the studio to record all the lines - dozens of times. The actors are also being filmed, so the animators can watch the actor's expressions and use them as reference points when they animate the characters' faces.
  • Day 400 - shaders began to add color and texture to characers' bodies and other surfaces that appear in the film. Complex algorithms are used to simulate the effect of light and shadow on different toy surfaces like plastic, cloth, or wood.
Animation
  • Day 533 - the pictures are moving, defined by up to 1,000 points of possible movement that animators can manipulate like strings on a puppet. Each day the team starts by reviewing the previous day's work, ripping it apart to make each scene more expressive.
  • Day 806 - technical challenges pile up. The studio's design which places essential facilities in the center allows the team to have unplanned creative conversations while on the way for a cup of coffee or walking to the bathroom.
  • Day 898 - the animators hit high gear, working late into the night in customized and personalized offices.
  • Day 907 - rendering, the process of using computer algorithms to generate a final frame, is well under way. The average frame (a move has 24 frames per second) takes about seven hours to render, though complex frames can take nearly 39 hours of computer time. The Pixar building has two massive render farms, each of which contains hundreds of servers running 24 hours a day.
Resolution
  • Day 1,070 - the movie is mostly done. the team has completed 25 of the film's sequences and is finishing the most complicated scene of the move. It has take 27 technical artists four months to perfect that single scene.
  • Day 1,084 - Only weeks away from release, the audio mixers at Skywalker Sound combine dialog, music, and sound effects. Every nuance is adjusted and readjusted. Director Unkrich: "We don't ever finish a film - I could keep on making it better. We're just forced to release it."
And you thought getting a sermon ready for Sunday was difficult!


The process depicted above can be highly constructive for you and your team. Granted, you don't have either the budget or the time to produce a film like Toy Story 3, but you can take the principle above and apply them in your context, resources, and time frame.

So, how about it? What Pixar creative magic can you put to use this week?

Wednesday, May 20, 2009

meatball sundae

I usually end up averaging about one flight per month for most of the year. Most of my flight involves the eastern half of the US; though occasionally I head west. My typical pattern is to buy a magazine that I would not normally read at the airport while I am waiting to board. Once on the flight, I will read the magazine from cover to cover, including ads. I highlight stories, phrases, photos - anything that catches my eye and categorize them for later use. I find that the difference in environment stimulates thinking patterns. It also forces me to focus, as there are relatively few distractions on the flight.

Oftentimes, a single phrase, sentence, or photo will form the genesis of a blog post, magazine article, or presentation for a client. Take the illustration from yesterday's post: a Swiss Army Knife combined with a 2 GB flash drive.

When I saw this item in a magazine, my first thought was - this is really cool! Then, in a stream of consciousness, the following thoughts occurred:
  • The use of a Swiss Army knife (scissors) in the recent Pink Panther movies
  • The time when my youngest son cut the tip of his thumb nearly off with a Swiss Army knife (that he "borrowed" from his older brother)
  • Dealing with that crisis while simultaneously dealing with my daughter's broken wrist, which happened 5 minutes before
  • Trying to explain both of these to the ER personnel while avoiding being reported to Family Services
  • The ubiquitous Swiss Army brand and how it is used (my brief case, for example)
  • How did the Swiss Army brand originate?
  • Do we have Swiss Army items in the church?
  • Can you take this item through TSA at the airport?
So, in about 15 seconds thought, I surmised that it was a great idea but maybe not practical for an airline traveler.
Which puts it in the category of a meatball sundae. Which is for tomorrow's post.